Monday, September 14, 2009





















Human-Computer Interaction Design is a fascinating upcoming field involving the systematic design of our computational tools to better facilitate human efficiency. One such example of this field can be found in the realm of Augmented Reality, where the virtual and physical worlds collide. At this :link: on Turbulence, one Christian Jacquemin has developed a system blending architecture, computer graphics, and computer science in order to accomplish goals ranging from seafaring digital performances to concerts that can be played between a real organ and its digital twin.

This is an amazing field to me. It reminds me of the Jetsons, but in such a way that it is not whimsical, but practical, solving real-world problems, even if those problems are simply finding a better way to enjoy a performance. I believe that Human-Computer Interaction as a field is set to grow tremendously in the next few years and that these types of projects are the beginnings of a critical cultural revolution toward a holistic blend of technology and "real life," rather than the common way we interpret "reality" and "computer" today.

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